POE 3.3 Builds: Can do any challenge and boss templar build for hierophant

For anyone who is looking for an effective build that will kill any boss within the game, has no trouble with map mods, clears with decent speed, can farm the labyrinth quite protected and all that on a low spending budget you might be within the proper guide!
It’s also worth noting that this isn’t a self-cast RF build with Scorching Ray totems even tho the option exists for some endgame bosses.


Poe 3.2 Alterations:
– Hierophant alternatively of Berserker
– Thoughts over Matter alternatively of Bloodmagic given that Hierophant supports it so nicely
– Tukohamas Fortress is no longer a chase item, Atziris Reflection is 😉
– Playstyle may be the same except for Tier 16+ Bosses. There we swap the RF with Scorching Ray and deal primarily Scorching Ray Totem and Searing Bond harm
– back to Dualcurse
– The Skill tree changed a little, no additional pathing down to Ironwood. Rather of extra inside the Witch path
– Several gems changed connected towards the changes
Overall the character start out and progress is going to be way smoother along with the endgame boss harm about 35-40% higher than just before if absolutely nothing drastically adjustments til 3.2

+ Can do practically each and every map mod
+ A lot of the Damage comes from the Skilltree and Jewels
+ Can play as a Magic Finder, High Harm or Tanky Character.
+ Great League starter with little gear needs
+ Higher Tier maps viable
+ Can do any challenge and boss inside the game

– Totem RF casting may perhaps be as well delayed in really very good Partys.
– Annoying to some fleeing Enemies.
– RF totems of diverse player (and yours) do not stack

Skill Tree: https://goo.gl/1dF4Ao
Pob Hyperlink: https://pastebin.com/LfyBZrH4
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1904823
Poe Builds: https://www.u4gm.com/poe-3-3-builds
Purchase Poe Currency: https://www.u4gm.com/poe-currency

The Latest News about Different Foods for Different Races – ESO

I’m wrapping up work on the official ES/Skyrim cookbook, and am trying to tie up a few loose ends here and there. Most importantly, I’m trying to make sure that there’s at least one recipe for each race so that everyone has a little representation. Obviously there’s plenty to go around for the Nords and Imperials, and I have a Breton dish or two, some ash yams and saltrice for the the Dunmer, as well as some recipes for the Khajiit.

Crowns ESO

Notably, though, I’m missing dishes for some of the Elves (Wood/Bos and High/Alt), Orcs, Redguard, and Argonians. Here’s what my brainstorming has come up with, but I’d welcome any other ideas!

1. ARGONIANS – reside largely in the Black Marsh, a swampy dismal region. Not a great deal is known about them, but given their excellent swimming abilities, fish and shellfish likely play a large part in their diet. – Would they cook it? What would they eat while in other parts of Tamriel?

2. REDGUARD – the Alik’r desert makes farming hard; What arable land exists on the plains surrounding Hammerfell is used to grow drought-hardy crops and graze domesticated livestock. These foods are usually dehydrated or salted for storage and travel. Fortunately, trade from the port cities bring much needed variety to their larders. – maybe modeled on west Saharan cuisine?

3. ORSIMER – a strong and fiercely loyal race. Although many also live in their capital city Orsinium, most live in strongholds scattered across Tamriel. Each such stronghold must be self-sufficient, so their diet is predominantly made up of practical foods that can be easily grown, foraged, and stored. There is little room for frills.

4. ALTMER – mostly isolated on Summerset Isle, have had ample time to perfect their cuisine without the interference of outside races. However, with the relatively new opening of their shores to outsiders, they have begun to embrace the best culinary innovations of Tamriel’s other residents. A race that values beauty and perfection, they harbor very strict rules regarding table manners and deportment. Nonetheless, they enjoy a wide array of haute cuisine, dining on the most daintily craſted sweets washed down with fine liqueurs and brandies. – I’m thinking a dessert for this one maybe? Maybe a delicate meringue or pastry.

5. BOSMER – wood elves, made the Green Pact, in which they swore to abstain from eating or harming any plant from their native Valenwood, which has resulted in a heavily meat-based diet. Their skilled hunters return from patrols with venison, rabbit, and other game meats, as well as foraged eggs from nests high in the tree-tops. Complication: how would they cook things if they can’t burn wood?

If you are in lack of eso gold, you can buy cheap ESO gold on ESO-GOLD. Besides, you should read more to learn some useful tips on The Elder Scrolls Online.

Path Of Exile

Why You Are Going To Die In Path Of Exile

In Path of Exile, many players sometimes may don’t know why they always die. Actually, it is not so complicated. Understanding the cause of your death in game and trying to avoid it will help you achieve greater success.

Path Of Exile

You are going to die and it’s usually because:

1. You got surrounded by mobs and everything hit you at once. Use movements skills like flame dash to get out of mobs.

2. You weren’t paying attention to boss mechanics.

3. You weren’t paying attention to your debuffs and didn’t have ways to mitigate them. Usually, this is bleed or freezing and people run flasks that cure them.

4. You didn’t stack resistances and obliterated by elemental attacks. One big example is the boss fight with Innocence. It’s worth to read the wiki page on the kind of attacks as the boss does and stack resistances for that fight.

5. You don’t have the gem setup so your main skill isn’t linked with the necessary support gems. One time I gave a Tabula Rasa to a friend. He stuck random gems in there and wondered why he wasn’t doing any damage.

Understanding your build can go a long way to improving your play. For example, when you are starting out you don’t have the gear with the right links and stats. You have to compromise and prioritize things which you can only do if you understand the build.

When you encounter some problems that you don’t understand in the game, please don’t panic, you can log in our official website on https://www.u4gm.com/path-of-exile, there are some guides and news related to the Path of Exile for beginners.

Path of Exile Loot Mechanic Improvement: A Beginner’s Guide

So this is something I’ve been thinking about when playing recently, sometimes looting items can get fairly tedious when you’re picking up a bunch at the same time because you have to click each one and every time you do your character moves a little so you have to reposition your mouse. I think a large part of the source of that problem is that you have 0 looting range so you move a tiny bit every single item you pick up even if they are clustered virtually next to each other.

poe loot


Now I have two suggestions which I think would make the looting experience more enjoyable, of course they may not be easily implemented because of how the engine works but it’s just a suggestion.

Suggestion 1:
Add a small “loot reach range” to your character so if you are standing next to say a strongbox then you can reach items on the opposite side of the box without having to move. This would also reduce the issue of unreachable items that sometimes happen that are juust out of reach in an inaccessible spot.

Suggestion 2:
Allow some sort of “swipe to loot” mechanic where you hold down the loot button and click-drag over the items you want to pick up so when you release the button it runs to pick them up. Now this second suggestion would probably be fairly hard to implement in a way that doesn’t seem overly abusable, for example it would have to have a max range between items to pick up (similar to loot reach range) or you’d pick up items on the opposite side of the screen with one swipe.. Alternatively it could queue movement between the items but I doubt that’s something that would fit with the game.

Thoughts? Other suggestions that are better perhaps? I definitely something that makes looting less finicky would improve the general experience but maybe I’m the only one thinking this and everyone else has completely different thoughts on it. What do you think it? The in-game currency is available at the professional online gaming house. The interested gamers can buy poe exalted orbs from those professional online gaming houses in the most affordable cost.


Bestiary Is A success To Some Extent In PoE

For many Path of Exile fans, Bestiary maybe a failed game design, and not too long ago, GGG announced that they have decided not to retain any element of the league in the core game for now.

But in my opinion, Bestiary seem to me to be at least reasonable game design. Bestiary is a complicated league with many elements: it has special monsters, the ability to capture instead of kill some monsters, and a very involved crafting system with powerful results. Here’s the list:


1. The crafting and recipes. Lots of variety for various levels of play, and fairly well-balanced too.

2. Challenging fights, especially with how common the legendary beasts are. Everyone likes a nice slugfest against an enemy that doesn’t just fall over when you sneeze at ’em, but can actually be defeated with clever application of your skills.

3. The beast mods, these being things like Tiger Prey, not the aspect mods. They’re all very well-done and engaging, and fit the tone of the monsters they’re usually attached to.

4. The uniques and Aspect skills. Admittedly, a couple might be a touch on the wild side when it comes to balance (looking at you, Farrul’s Fur and Aspect of the Spider) but overall they’re fun to both plan to use and actually use.

5. The ability to grind specific areas for some specific mods. Admittedly, I only really did this for Deep One’s Presence monsters to refill Prophecies, but the element of being able to go somewhere specific and get what you need in a slightly more deterministic fashion is still interesting.

However, GGG said that there may be some parts of Bestiary they will use in future content, and it is possible they would bring Bestiary back for short term events.

Anyway, PoE next challenge league is coming. Let’s look forward to it. Collect enough chaos orbs poe before its arrival.

Path of Exile Can Implement Insane Challenge Leagues

There should be something that makes Standard more worth it. It seems 80% of folk play league, and if you don’t you’re missing out. I like leagues, but it tends to take me almost all 3 months to get to red maps between work, life, and other things. And then I have to start over or miss new stuff.

PoE Flashback lite

What if it was a bit more like this flashback event? Say, every area has a 10% chance to add one old league modifier on top of the usual standard. And it refreshes every hour. It works just like flashback is right now, only with just one mod, and on a low chance. This mechanic would not be in leagues. It doesn’t throw off the power balance terribly, and once in a while everyone goes to farm somewhere earlier in game because a Breach opens up or Harbingers spawn.

Yeah GGG shoukd do a yearly(?) Reset of standard and move everything into like a glacier league so it goes like this

Challenge League 
Resets every 3 to 4 months with the new crazy mechanics GGG want to implement.
Which when it ends transfers all the players into:

Standard League
Resets yearly(?) – GGG use this league to check the ending challenge league’s “will the challenge league be implemented in the core game?” implementation, and any further development of the league that missed their development cycle when the challenge league was first released.
Which when it ends transfers all the players into the:

Glacier league
Never resets. Gets the adjusted and refined long term implementations of the leagues when the standard league ends.
I think this is a pretty good solution because:

GGG can implement insane challenge leagues and gets a chance to give them a good second pass of development. Resulting in them being deeper and more polished as the move into the new standard. People that can’t no-life the challenge league’s will get enough time over a year to explore the leagues in a fresh-ish economy. The in-game currency is available at the professional online gaming house. The interested gamers can poe buy currency from those professional online gaming houses in the most affordable cost.

Jugg Starter Lab Farmer Main Skill in Path of Exile

Second league ever and I started a bit late but I decided to start with a lab farmer for currency and was wondering what main skill to go with. Currently on Cleave but I’ve seen people recommend Norse’s guide where he run’s BF.

path of exile

– Lab is about not dying and being fast once you pass 50k DPS. Any skill can pass 50k dps these days. Cleave is totally fine as lab is basically 4 single target encounters. Blade Flurry is good. So is Cyclone, ice crash, molten strike, heavy strike, EQ, Sunder, Warchief, etc.

– BF is probably the highest single-target melee DPS skill in the game, especially when you combine it with the broken shaper offhands so that is a good option yes. Many skills can do the job though, Uber Izaro is nothing compared to the real endgame bosses nowadays (Shaper, Guardians, Red/Uber Elder etc) so you can make a lab runner lots of ways. Cleave could definitely do the job, just slightly slower than BF. Mines are a popular choice for “instagibbing” him amongst ‘racing’ labbers I believe. Remember to get a totem with culling support, makes the final kill a lot easier.

– It’s up to you really. Cleave is a pretty good skill if you’re running 2 Ahn’s might especially for the jugg. It’s also a lot cheaper to build around. Blade flurry is a T1 bossing skill but its set up might be a little different. You’d want an off hand shaped sceptre and scale on elemental conversion a lot more to reach its full potential. Another great skill to try would be molten strike.

Yea that’s probably your best bet. Ahn’s might swords have pretty high dps and if you can, get the 30% quality corrupted ones. With the fortify from the threshold jewel and endurance charges, you become a lot more durable against Uber izaro’s hits too. For more poe tips and tricks, stay tuned to U4GM. You can choose www.u4gm.com where you can poe orbs cheap.

Path of Exile

Changes To Ignite In Path Of Exile 3.3.0

In Path of Exile 3.3.0, do you know what changes GGG are making to Ignite? They are planning to create more options for fire-based characters by improving ignite in Path of Exile. For more Path of Exile news, you can visit u4gm.

1. Passive Tree Changes:

1) The Elementalist’s Beacon of Ruin passive skill now grants 20% more Damage with Ignite. Its proliferation radius is now 18 (up from 12).

Path of Exile

2) Heart of Flame now grants the same fire damage but the damage penetrates 6% fire resistance (up from 3%). The passive skills that lead up to Heart of Flame are now 15% increased fire damage (up from 12%) while the entry node is now 12% (up from 10%).

3) The passive skills leading up to Breath of Flames have been changed. The Breath of Flames notable passive skill is changed. The Holy Fire notable has also changed in accordance with the above changes so that it can be better used for both ignite and hits.

4) The Celestial Judgement notable has had its damage penetration increased from 2% to 5%. Skill clusters on the tree now have 20-25% chance to ignite per cluster.

2. Gem Changes:

1) Ignite now deals 25% more damage per second. Incinerate has been reworked entirely so that it’s better at both hits and ignites.

2) Flameblast gets more damage with ailments per stage. It now gains 5% chance to ignite per stage. Flameblast now has 110% more damage with ailments per stage, up from 55%.

3) Fireball and Burning Arrow both gain more ignite damage as they level and gain chance to ignite as they level. At level 20 Fireball has 39% chance to ignite and 88% more damage with ignite.

4) The Chance to Ignite Support Gem has been renamed to Combustion Support. Enemies ignited by supported skills lose up to 19% fire resistance. At gem level 20, it has 29% more fire damage, 49% chance to ignite, and -19% fire resistance on ignited enemies.

5) The Deadly Ailments Support Gem now provides a larger damage boost to Ailments and a smaller penalty to hits. At gem level 20, the Deadly Ailments Support grants 64% more damage with ailments and 10% less damage with hits.

6) Ignite Proliferation now provides a more substantial boost to ignite damage. The radius is now up to 20 at gem level 20. This has been increased from its old value of 16 at level 20. It also deals 39% more damage with ignite.

7) The Elemental Proliferation Support has also has its radius increased. It is now 12 at level 1, scaling up to 15 at level 20.

Why Would You Care about A “Favourable Position” in PoE?

After having completed my league end game farm objectives I decided to once again create an MF windripper, but this time expressly run Mao Kun, the unique Shore Map. So I aptly named the character “PirateBootySoHot”. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe currency trade with instant delivery.

Currency Drops

I have run many more Mao Kuns than just the 100 I recorded currency drops for in the spreadsheet. At first I used my secondary currency stash tab to calculate profitability on a 10 map run basis. This was in order to learn whether running them at their current market price was profitable at all. After the first few 10’s, it was clearly evident that they were profitable and I stopped calculating my profits on the fly and just ran. After obtaining obscene amounts of wealth from these runs, I decided to get definite values for profit, so I decided to record the important currency drops in a spreadsheet. This excluded unique drops that were valuable like Kaom’s Hearts etc.

I found that the “big” drops in this recording were on average quite a bit lower than what I was used to receiving from the map. I had once gotten 3 exalt drops from the last boss in a single run. Crazy right? xD But that’s RNG, and you will have your own. I’ve also handed in about 7 Abandoned Wealth sets. My IIQ in total for two 8% Ventor’s, Sadima’s touch, Goldwyrn and a Windripper was: 67. I also used a 48% Bisco’s Collar. I share this here so anyone can make an informed decision on running these for profit. If you are looking for an answer to profitability outside of Bestiary league, simply adjust the map asking price to the current league’s market price and then adjust each currency’s chaos weighting at the bottom of the document.

Quick conclusions for the 100:

  • 1739 chaos profit from currency drops
  • 183 chaos per hour
  • Still very profitable without the “big” drops even happening
  • Only 6 of the maps had a breach, so that puts it at a 6% spawn rate in the sample
  • Largest contributors to profit were unsurprisingly: Chaos Orbs -> Journeyman’s Sextants, Fuse and Alchemy Orbs
  • The average map cost for you to break even would be 35 chaos, with the bad luck I had on these 100.
  • So from a pure running for the bonus experience standpoint, this is a good map to run.
  • I went from level 93.5 to 95 with these 100

Thanks for checking this out, it was a lot of fun to run this map during Snooziary league. Looking forward to the mini flashback league coming soon 🙂 See you in game.

How Do I Make An Elder Ring Through Burial Chambers in PoE?

I’ve updated the Elder Ring Finder tool with the following:

Simple tutorial/FAQs for setting up a basic Elder Ring. An example for how to get an Elder Ring through Burial Chambers in the FAQs. Click on the “?” in the toolbar when in Elder mode to view it. Ring Stage list (on the left after finding a ring), allowing you to see possible ways to create paths up until the complete and stable ring. Simply hover or click on a stage on the left to preview a ring stage. If your Elder Ring has 1-2 stages or has a big map count gap between stages, it’s probably going to be very hard to create the ring and you should try to find an alternative. Fixed a bug where the number of maps in a configuration was less than 30 if you had an “anchor” guardian map. The interested gamers can poe buy currency from those professional online gaming houses in the most affordable cost.

path of exile guides

This will probably be the last feature for the Elder Ring Finder specifically, as I feel I’ve done as much as I could reasonably do for the tool. The rest of the work on the tool will probably involve bug fixes and adding more tutorial examples/FAQs. I’m sure there’s still some bugs lurking in the new stage tool, so feel free to point out anything wrong. The most drastic change I can think of is changing the ordering of Elder Rings by the number of subrings, but that’s currently left out due to the time cost generating the stages.

What comes to the T1 maps, here is a loop that would work if there was a verification that Shaper does not take away Elder influenced guardian maps.

I haven’t been able to test it yet myself but there are 2 things that I would really like to get a verification at:

1) Like the above, Elder influenced Guardian map is a safe filler

2) If that way of using it as a filler doesn’t work, would a setup like this make the guardian a safe filler? I have heard one or two people mention something about it, but haven’t gotten enough info or proof that it works. So basically when you unlock Uber Elder, instead of T15 not working as a filler anymore, you could add the T16 on top of it as a filler.

The difference between the two are that on the 1st case you just have a single guardian Elder influenced, but it could possibly be taken away by the T15, if the adjacent T16 are not able to. And on the 2nd setup the quadrant is filled, so the T15 is unable to attack the T16, so if the T16 can’t touch it, it’d be a safe filler, when Uber Elder is unlocked.