Development Recap

Albion Online Clarifies The Ambitions Of Hector Update

In anticipation of its upcoming launch, the updated Hector of Albion Online (expected on June 7) is evolving the GvG territories of the MMO, both to encourage guilds to compete and players to evolve in concert.

We remember that initially, Albion Online was to take the form of a real MMO “sandbox” (worn by the well named studio Sandbox Interactive), totally left in the hands of the players and having to leave the handsome guilds. However, the PvP dimension of the MMO is difficult to meet initial expectations (as always, the correct balancing is complex to find to avoid an overpowering guild dominating an entire server, at the risk of frustrating others Players) and the developer agrees to this, to the point that the studio intends to evolve the functioning of the Outlands and the GvG confrontations before the commercial launch of the game. This is in particular the subject of the Hector update, The deployment is scheduled for 7 June.

In a new video development summary, Robin Henkys, Game Director of Albion Online, clarifies the ambitions of the studio.

In particular, the GvG territories will be drastically rethought, both to concentrate activity around Caerleon (the area will host a single and central portal allowing access to the Outlands, in order to favor concentrations of players ) And then to better organize the confrontations of players in Outlands. The portal will allow to reach the different zones of the territories GvG (as many portals that replace the cities and ports of the Outlands, now neglected by the players), classified by level of difficulties or dangerousness (green, yellow or red) In order to balance the confrontations – thus avoiding an overpowering guild dominating all the territories. And the developer goes further by imagining an “anti-zerg” display that will reveal any regrouping of more than ten players on the minimap, so that potential opponents can organize themselves to fight or escape.

In addition, to encourage players to venture further into Outlands, the developer installs attractive rewards – including Tier 8 resources in the watchtower territories.

The studio pursues a twofold objective: first, to encourage clashes between guilds (guilds should be sufficiently attracted by resources to attack these areas and existing guilds should mobilize to defend them, with the support of Watchtowers ), And then encouraging a more coordinated group game by ensuring that harvesters are always accompanied by fighters (some protecting the gathering activity of others).

While waiting to discover the reactions of the players to this evolution of Outlands operation (from June 7th, therefore, after the deployment of the Hector update), the developer invites players to recover and move objects They could have stored in the harbors and black zone cities. As they will disappear (to be replaced by portals), banks and cityplots will also be deleted. Notice therefore to the players who would have items to preserve.